MAC 280
Game Programming · 3 credits · Fall 2026
Requirements
Pre-requisite of MAC 109 in a prior session/semester is required.
About this course
This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.
Seat status as of Oct 3, 2:39 AM ET. Seats can change between refreshes.
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