ChillSemesterSign in

MAC 280

Game Programming · 3 credits · Fall 2026

Requirements

Pre-requisite of MAC 109 in a prior session/semester is required.

About this course

This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.

Seat status as of Oct 3, 2:39 AM ET. Seats can change between refreshes.

Chill Rank compares professors using Rate My Professors reviews, from Chill to Brutal. What each rank means

7552-LEC 2ndSession
Mon/Wed · 8:00 AM - 12:45 PM
B Building B-330
Khalid KassouChill Rank 3 of 5: Fair?★ 3.7(34)Difficulty 2.3/5 · 60% would take again
In PersonClosed