MAC 280
Game Programming · 3 credits · Spring 2027
Requirements
Pre-requisite of MAC 109 in a prior session/semester is required.
About this course
This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.
No sections have been posted for this course in this term yet.